Fiendishly Fun mobile games all built using my personal Agentic SDLC framework

Small studio.
Fiendishly fun.

We're a small studio making pocket-sized games starring a mascot who has never once apologized for anything — or gone easy on you. Pick your trouble below.

Oorukai mascot
The Lineup

One game,
one mischief-maker.

Never boring, never easy.

Vertex app icon
iOS

Vertex — Shape Rush

Shapes rain in from every side — snap your core to match before they land, or watch it crack under the pressure.

Get it on the App Store →
  • Three ways to aim. Flick, cycle or dial — pick the one your thumb argues with least.
  • Chain it. Clean matches stack a multiplier; one wrong shape and the core takes the hit.
  • Never just shapes. Bombs, prisms, padlocks and repair pickups all arrive wearing a shape of their own.
  • Five shapes, endless skins. Unlock circle, triangle, square, diamond and star, then repaint the core and the sky behind it.
Vertex gameplay: a pink triangle core detonating a fifteen-times combo.
Chain the combo
Vertex gameplay: bombs, padlocks, prisms and repair pickups converging on the glowing core at once.
Every shape, a new twist
Vertex cosmetics screen listing unlockable core skins and background themes.
Repaint the core
Behind The Scenes

One founder.
A relay of AI agents.

Every game here is built through a pipeline of AI agents, specs, and independent judges — with me playtesting every release on my own phone. Here's exactly how it works.

See how it's built →
Say Hello

Press, partnerships,
or just want to say hi?

We read everything that lands in the inbox — usually while procrastinating on a bug fix.

We'll only use this to reply. See our privacy policy — or skip the form and email support@oorukai.com directly.